Karamix is a weapon dealer and lives at the tavern south the arena.

You become acquainted with Karamix on the 10th day, after he you its hammer to the head geschmissen has. But that has also which good, because thus has you your occupation to forget and can select a new. Later it help you even to a second occupation.

The Chop-o-mat
You erhälst from Karamix a precious family hereditary piece, the Hackomat, after you saved his two children Feline and Bambix from the robbers. The Hackomat is a special axe, with which you can fall the magic beech beside the arena. Beginning of the second generation you return the Hackomat to him without prejudice to and freshly up-polished.

Karamix has still another brother, in Gallien the living person tilt-fixed. Its wife died early, then he is alone-educating father of Feline and Bambix.

After the incident with the robbers Karamix does not notice that the tavern a safe place more is. It looks for a safer place for his two children Feline and Bambix: The house of its brother tilt-fixed in Gallien. Later you ask Karamix whether it a safe place for Edelweiss know and him slips raus, which is with tilt fixed its children in security. Thus you forge with Matricia one flat, as you also Edelweiß in tilt-fixed house to smuggle can around him from its bad brothers and sisters save.

Toward end of the 2nd generation Karamix with tilt fixed and its children Feline and Bambix before the Druiden flee abroad. It is to be expected, which we see it again.

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